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Name: Teiyrn Shiv'are
Race: Elven
Class: Mage
Subclasses: Spirit Healer, Shapeshifter.

Stats:

Level: 15

Strength: 10
Dexterity: 20
Magic: 23
Willpower: 19
Cunning: 22
Constitution: 13

Health: 142
Mana: 247

Height: 4'3
Weight: 122 lbs
Hair: forest green
Eyes: violet
Features: hair is long and tangled, is really pale, face is sharply angled and sorta gaunt looking.

----

Abilities:
Heal (Heal's the target by 30% health or higher contributing by the user's magic) - 15 mana
Group Heal (heals 30% of the party's health or higher contributing by the user's magic) - 18 mana
Divine Protection (Adds armor defense by +10 for a adequate duration.) - 20 mana
Mouse form (cannot attack, but automatically adds stealth and user can cross many boundaries

normal people can't) - 10 mana
Bear form. (User gains a substantial increase to attack and defense, enabling the usage of Charge and

Roar) - 30 mana
Arcane Bolt = 10 damage + user's magic stat, single target spell - 14 mana
Snowfall = 19 + user's magic, single target spell - 20 mana
Fire Torrent = 15 + user's magic, group attack spell. - 17 mana
Shock = 21 + user's magic, group attack spell. - 28 mana

Passive Abilities:
Expert Herbalism
Skilled Coercion
Beginner Poison Making
Beginner Survival

Auto buffs: 1.0% health generation during battle, Spellpower increase of 3% at full health.

Equipment:

Set one: Long Range

Left hand: Arcane Sage Staff/null right hand. = 12 attack, magic +4, Cunning +2, shoots arcane bolts

from a distance. Range: 23
Head: Priestess headdress = 6 defense
Body: Apostate's Robes = 15 defense, magic +2
Hands: Elfen leather gloves = 3 defense, dexterity +4
Legs: Acolyte's Boots = 5 defense, slight spell speed increase.

Set two: Close Combat

Right hand: Keepsake dagger = 11 attack, +5% critical chance
Left hand: Dagger = 9 attack, +5% critical chance
Head: Priestess headdress = 6 defense
Body: Apostate's Robes = 15 defense, magic +2
Hands: Elfen leather gloves = 3 defense, dexterity +4
Legs: Acolyte's boots = 5 defense, slight spell speed increase.

----

Bear form = +20 to attack, +10 to defense, Roar (paralyzes a group of opponents with fear unless they

pass a resistance check. Slows movement otherwise. - 20 mana), Charge (30% chance of hitting, but

inflicts massive damage and paralyzes the target from the sheer force of being slammed into. -40

mana)

Mouse form = +20 to dexterity, +6 to Cunning, auto stealth, cannot attack.


Items:

Health Potion x10 (Heal's user's health by 30%)
Mana Potion x20 (Heal's user's MP/SP by 30%)
Enlightenment Potion x3 (Ups the user's magic by +10 for a limited time)
Potion of Speed x5 (Ups the user's dexterity by +10 for a limited time)
Power Potion x2 (Ups the user's strength by +10 for a limited time)
Herbal Brew x10 (Cures the user of three status ailments)
Super Herbal Brew x3 (Cures the user of all ailments)
Antidote x20 (Cures the user of poison)
Smelling Salts x7 (Cures the user of sleep and confusion)
Concentrated Venom Serum x5 (Coats the user's weapon in a poison and deals small additional

damage with each hit, slowly sapping the target of health)
Deep Roots x8
Sage x5
Mana dust x12
Venom extract x10
Death Root x5
Flask x30
Scroll of Enlightenment (Ups the user's Magic by +3 permanantly, single use only)(Can be traded for)
Arcane Spellbook (Special Item, Teiyrn only)
Old Locket (Special Item, Teiyrn only)
Old Ring (Special Item, Teiyrn only)
Rose Hairpin (Special Item, Teiyrn only)

------------

Name: Senth
Race: Human
Class: Rogue
Subclasses: Assassin, Duelist.


Stats:

Level: 18

Strength: 17
Dexterity: 29
Magic: 14
Willpower: 28
Cunning: 24
Constitution: 15

Health: 164
Skill Points: 224

-----

Abilities:
Stealth - 10 SP
Steal = 30% Chance of stealing an item. Dexterity and Cunning ups the chance and determines the

rarity. - 14 SP
Backstab = 20% chance of criticaling, user's dexterity ups the chance  = 23 damage - 18 SP
Dirty Fighting = 40% chance of paralyzing the target, unless target passes resistance check. If not, slows

target considerably = 17 damage - 25 SP
Exploit Weakness = 50% chance of inflicting a critical and adding a random status ailment. = 27

damage + critical calculated in. = 30 SP
Dual Strike = Strike once with both weapons, enabling higher damage. = 30 SP


Passive Abilities:
Expert Survival
Expert Poison Making
Intermediate Trap Making
Beginner Combat Tactics
Advanced Lockpicking
Intermediate Dual Wielding
Expert Bow Wielding

Auto Buffs: Permanant +3 to dexterity, permanant +2 to cunning, can spot and disable plenty of traps.

Can also spot plenty of holes and cracks in the floor and walls that may be dangerous (or useful,

depending on the situation)

Equipment:

Set one: long range
Both hands: Assassin's bow = 20 attack, with 24% armor piercing chance against armored enemies, 15%

Critical chance. Range: 96
Head: Thief's cap = 8 defense, +3 to dexterity.
Body: Assassin's garb =12 defense, +18% Critical chance when attacking.
Hands: Duelist's Gloves = 3 defense, +4 to Cunning
Legs: Assassin's boots = +5 to defense, +8% Critical chance when attacking.

Set two: close combat
Right Hand: Duelist's Sword = 15 attack, +5 to Cunning
Left hand: Assassin's Sword = 13 attack, +5% Critical chance.
Head: Thief's cap = 8 defense, +3 to dexterity.
Body: Assassin's garb =12 defense, +18% Critical chance when attacking.
Hands: Duelist's Gloves = 3 defense, +4 to Cunning
Legs: Assassin's boots = +5 to defense, +8% Critical chance when attacking.

Items:

Health Polticex20 (30% HP restoration)
Skill Polticex13 (30% SP/MP restoration)
Glue trap x5 (Places a sticky trap that will paralyze the opponent if they do not pass a resistance check.

If they do, it impedes their movement)
Bear trap x5 (Deals 20 damage to the person/monster who steps on it)
Grease trap x3 (Makes a portion of the floor slippery, impeding movement and making the person weak

against fire attacks)
Spider Venomx7 (When coated on a weapon, deals moderate damage after the initial attack, slowly

sapping the target of their health)
Concentrated Venom Serumx10 (When coated on a weapon, deals small damage after the initial

attack, sapping the target of health)
Throwing Knives x50 (Damage = 13 per hit. Can throw up to five at once)
Small bombsx20 (Damage = 28, can use up to two per battle)
Arrowsx80
Fire Arrows x40 (Grant a bonus damage to undead and beasts)
Ice Arrows x20 (Grants a cold bonus and gives a 25% chance to freeze a target)
Thunder Arrows x10 (Grants bonus damage to humans, armored targets, and aquatic enemies)
Light Arrowsx8 (Grants bonus damage against undead and dark alignment enemies)
Flaskx40
Death Rootx20
Wolfsbanex10
Venom Extractx8
Metal wire x20
Trap triggerx17
Gunpowderx15
Poison Gasx12
Metal spikesx8
Scroll of Thought (Ups the user's willpower by +3 permanently, single use only)(Can trade for)
Scroll of Intellegence (Ups the user's cunning by +3 permanently, single use only)(Can trade for)
Duelist's Pendant (Special Item, Senth only)
Ruby Phoenix Statuette (Special Item, Senth only)
Old, worn picture (Special Item, Senth only)

-----------

Name: Jean-Marc D'Fusil
Race: Human
Class: Musketeer
Subclasses: Marksman

Alignment: Chaotic Good

Strength: 19
Dexterity: 29
Magic: 11
Willpower: 16
Cunning: 27
Constitution: 21

Height: 5'9"
Weight: 150 lbs
Hair Color: Brown
Eye Color: Blue
Prominent Facial Features: High cheek bones, square jaw. Medium muscle build. Curled handlebar mustache with pointed goatee.

Level: 12

Health: 296
Skill points: 354

Abilities:

 Parry - 15% chance to negate non-projectile hit. - Free
 Crack Shot - +25% to hit chance to moving target - 20 sp
 Lunge - +25% damage on successful hit when attacking with Rapier in Main Hand - 10 sp
 Repost - On successful parry of opponents attack, one free hit is granted - 20 sp
 Dual Strike - Strike once with both weapons, adding the damage of both weapons. May not Repost next turn. = 30 SP
Boom, Head Shot - Automatic hit and crit with any weapon. Usable once per combat session.  - 35 sp

 Passive Abilities:

 Fencing Dual Wield - Off hand has no damage penalty if weapon is smaller than main hand. To hit penalty is reduced by 50%.
 Expert Fencer - Grants the ability of Perry. Any object in off hand (cloak, hat, hunk of wood, etc) that is lighter than the main hand increase
 Resourceful fighter - +10% to hit chance when using any weapon (or non-weapon as a weapon) not from his "class" (ie staff, broadsword, chair leg, bone club, etc)
 Sure Footed - Suffers no combat penalty based on ground composition, +50% Dex to footing checks (ie jumping, landing, dancing, etc)
 Master Fencer - +25% chance to crit when using a rapier in main hand (only effective on rapier)
Swooner - Creatures/Characters of opposite gender must pass a will power  check when attacking or defending against. Must roll higher than Swooner on check.
Survivalist - Can make camp and safely rest in wilderness.

 Auto Buffs:  None

Equipment:

Weapon Set one: Long Range
Two hand: Flintlock Musket. = 22 attack, shoots bullets of differing composition from a distance. Range: Medium (58)

Weapon Set two: Close Combat
Right hand: Rapier = 15 attack pierce, 10 attack slash, +5% critical chance
Left hand: Main Gauche = 10 attack, +5% critical chance

Head: Big Felt Hat = 6 defense
Body: Leather Jacket  = 16 defense, Dex +2
Hands: Fencer's leather gloves = 4 defense, dexterity +2
Legs: Leather Riding Boots = 7 defense, Dex +1.

Other/Items:
Enough powder and wadding for 30 shots.
25 Lead Bullets
5 Silver Bullets - 100% Crit on Lycanthrope Creatures, 50% Crit on evil alignment.
Flint and striker
Tinder bundle
Magnifying glass
Musket repair and maintenance kit
Magical Water Purifying Stone
Drawing of sweetheart
small mirror

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Kage Stefan

May 2013

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